BUSI2121- QUIZ 2

0.0(0)
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/106

flashcard set

Earn XP

Description and Tags

Business

107 Terms

1
New cards
Affects
Broad term covering a wide range of
feelings, including emotions and moods
2
New cards
Emotions
Intense feelings directed at a specific object or
person
3
New cards
Mood
Less intense and more generalized feelings not directed
at a specific object or person
4
New cards
Emotion and mood connection
- Sources of moods and emotions are complex. They
influence each other
- Emotions can turn into moods when there is loss of focus to what
originally caused it
- Moods last longer than emotions
5
New cards
Types of moods
1. Positive affect
2. Negative affect
6
New cards
Positive affect
Excitement,
Self-assurance,
Cheerfulness
7
New cards
Negative affect
Boredom,
Lethargy,
Depression
8
New cards
Emotional contagion
When emotions are experienced by one or more individuals in a work group spread to others
- Negative emotions spread more quickly than positive
9
New cards
Positive emotional contagion
Cohesive work environment, less conflict, high performance
10
New cards
Emotional Labor
The process of managing our feelings so that we present positive emotions even when they are contrary to our actual feelings
11
New cards
Emotional Dissonance
A discrepancy between the emotions a person displays and the emotions they actually feel
12
New cards
Display Rules
Basic norms that govern which emotions should
be displayed and which should be suppressed
13
New cards
Display Rule strategies
1. Surface acting
2. Deep acting
14
New cards
Surface acting (DRS)
suppressing true feelings while displaying the
organizationally desirable ones
15
New cards
Deep acting (DRS)
efforts to change your actual emotions to better match the
required emotions of the situation
16
New cards
Emotional regulation
Processes through which people influence own emotions and the ways in which they experience and express them
17
New cards
Emotional regulation strategies
1. Antecedent focussed strategies
2. Response focussed strategies
18
New cards
Antecedent focussed strategies
Come into play before the response has been fully triggered
- helps prevent strong emotional responses when confronted with certain situations
- includes:
Situation selection,
Situation modification,
Attention deployment,
Cognitive change
19
New cards
Response focussed strategies
Come into play after the response has been fully triggered
- helps prevent any outwardly perceivable expression of emotion in order to support coping with certain situations
- includes:
Reappraisal,
Suppression
20
New cards
Situation selection (AFS)
Choosing or avoiding situations that have the potential to generate certain emotional responses
21
New cards
Situation modification (AFS)
Altering a situation to alter its impact
22
New cards
Attention deployment (AFS)
Refocusing attention to an area of a situation that results in a more positive outcome
23
New cards
Cognitive change (AFS)
reassess an event to see the bigger picture and bring about a more positive emotional reaction
24
New cards
Reappraisal (RFS)
reevaluating a potentially emotional situation in a more objective way
25
New cards
Suppression (RFS)
consciously masking inward emotional reactions with more positive or neutral behavioral responses
26
New cards
Soft skills
competencies that rely on personality traits such as empathy, listening abilities, and good communication to build work relationships
27
New cards
Emotional Intelligence
Ability to understand emotions of ourselves and others to manage behaviors and relationships
28
New cards
Emotional Intelligence dimensions
1. Social awareness
2. Relationship management
3. Self- management
4. Self- awareness
29
New cards
Social awareness (EI)
Skills in perceiving, empathizing with, and reacting appropriately
to the emotions of others
30
New cards
Relationship management (EI)
The ability to manage the emotions of others to build strong and healthy relationships with them
31
New cards
Self- management (EI)
The ability to control and regulate emotions and impulses
32
New cards
Self-awareness (EI)
A good understanding of your own emotions
33
New cards
Attitude
Learned tendency to consistently respond positively or negatively to people or events
- attitude shapes behaviour
34
New cards
Elements that form attitude
Cognitive appraisal + Affective evaluation = Behavioral intentions -> Actual behaviours
35
New cards
Cognitive appraisal
Beliefs
Opinions
Information
36
New cards
Affective Evaluation
Feelings
Likes and dislikes
37
New cards
Cognitive Dissonance
Stress and discomfort experienced when facing inconsistency among your beliefs, attitudes, values, and behaviors
- The manner in which we strive to reconcile dissonant beliefs
or values may not be rational
38
New cards
Attitude in the workplace is critical for
1. Job Satisfaction
2. Employee Engagement
3. Organizational Commitment
39
New cards
Job satisfaction
the degree to which an individual feels positive or negative about a job
40
New cards
Employee engagement
A connection with the organization and passion for one’s job
41
New cards
Organizational commitment
an individual's psychological attachment to the organization
42
New cards
Organizational citizenship consists of two behaviors
1. Organizational citizenship Behavior (OCB)
2. Counterproductive work behaviors
43
New cards
Organizational citizenship Behavior (OCB)
Discretionary and voluntary behavior that is not a part of the employee’s specific role requirements and is not formally rewarded
44
New cards
Counterproductive work behaviors
Voluntary behaviors that purposefully disrupt or harm the organization
45
New cards
Stress
Response that occurs when a person perceives a situation as threatening to their well-being or when their resources have been exceeded
46
New cards
Challenge stressors
Associated with workload, job demands, deadlines and positively related to motivation and performance
47
New cards
Hindrance stressors
Are caused by role ambiguity, red tape etc and inhibit progress towards objectives
- Negatively related to motivation and performance
48
New cards
Strain
Over time Hindrance stressors lead to Strain which is the “physiological and psychological reactions to stress”
49
New cards
Eustress (good stress)
Moderate level of stressors with positive effects
(e.g., working out, achieving deadlines)
50
New cards
Distress (bad stress)
High levels of stressors. that have destructive and negative
effects on efforts and performance (e.g., going through divorce)
51
New cards
Job burnout
Emotional exhaustion, cynicism and loss of interest
52
New cards
Problem-focussed Coping
Understand the problem and seek practical ways to
resolve it
53
New cards
Emotion-focussed Coping
Change someone’s emotional reaction through positive language, distracting techniques
54
New cards
Coping Strategy examples
Meditation
Breath deeply
Be present
Reach out
Exercise
55
New cards
Wellness Program
Personal or organizational effort to promote health and well-being through providing access to services
56
New cards
Wellness Program benefits
- Save organizations money
- Increase job satisfaction
- Cultivate healthier more productive workforce
57
New cards
Motivation is a process by which behaviour is
1. Energized
2. Directed
3. Maintained
58
New cards
Energized (motivation)
the strength to keep going even when things aren’t going our way
59
New cards
Directed (motivation)
the efforts we invest in our work which also benefits the employer
60
New cards
Maintained (motivation)
our intention to work for some period of time to achieve objective
61
New cards
Needs Content Theories (What are the types of factors that motivate?)
1. Hierarchy of needs (Maslow)
2. ERG theory (Alderfer)
3. Two-factor theory (Hertzberg)
4. Acquired needs theory (McClelland)
62
New cards
Needs Process Theories (How our needs drive, influence and sustain behavior?)
1. Goal setting theory (Locke)
2. Equity theory (Adam & Lotham)
3. Expectancy theory (Vroom)
63
New cards
Maslow's Hierarchy of Needs Theory
people are motivated by their desire to satisfy specific needs, and that needs are arranged in a hierarchy with physiological needs at the bottom and self-actualization needs at the top
64
New cards
ERG theory (Alderfer)
People are motivated by three categories of needs arranged in the form of a hierarchy (Existence, Relatedness, Growth)
- The main difference to Maslow is that instead of satisfying needs one step at a time, Alderfer proposed that we can satisfy different levels in any order, or even at the same time
65
New cards
Two Factor Theory (Hertzberg)
Hygiene factors (Salaries, wages, and other benefits) = general satisfaction
Motivation factors (Promotion and status, recognition) = High motivation, High satisfaction, Strong commitment
66
New cards
Acquired Needs Theory (McClelland)
Suggests our needs are shaped over time and formed by experiences and cultural background
Need for Achievement = Desire to excel
Need for Affiliation = Desire to belong to a group and to be liked
Need for Power = Desire to control and influence the behavior of others
67
New cards
Goal setting theory (Locke & Latham)
- The Goldilocks Rule states that goals should fall somewhere in the middle in terms of difficulty (just right) in order to be achievable
- Employees who accept and commit to goals set by or developed in participation with their managers have higher levels of performance
- Goals that are accompanied by regular feedback are more
likely to motivate employees
68
New cards
S.M.A.R.T. Goals
SPECIFIC
MEANINGFUL
ACHIEVABLE
RELEVANT
TIME- BOUND
69
New cards
Equity theory (Adam)
People compare their own perceived O/I (outputs and inputs) ratio to their perceptions of the O/I ratio of others
Fair = more motivation
Unfair = demotivated
70
New cards
Pillars of organizational justice
Distributive
Procedural
Interpersonal
Informational
71
New cards
Distributive Justice
The degree to which people think outcomes are fair
72
New cards
Procedural Justice
The degree to which people perceive the implementation of company policies and procedures to be fair
73
New cards
Interpersonal Justice
The level of dignity, politeness, and respect employees receive from supervisors during change implementation
74
New cards
Informational Justice
The degree of access people are given to information and the explanations provided to convey that information regarding why certain decisions are being made
75
New cards
Vroom’s expectancy theory
Expectancy (probability the amount of work effort invested will result in high performance)
+ Instrumentality (probability that high performance will lead to reward)
+ Valence (the value individuals place on rewards)
= Motivation
76
New cards
Intrinsic motivation
For our own innate satisfaction

1. Need for competence: motivation derived from stretching and exercising our capabilities

2. Need for self-determination: motivation gained through making efforts that are not reliant on any external influences
77
New cards
Extrinsic motivation
reward driven behavior
rewards can be salary, bonuses, and paid vacations
they can
a. increase motivation if rewards are high
b. decrease motivation if rewards are low
78
New cards
Extrinsic Rewards - Types
Seniority-based pay
Job content-based pay
Skill-based pay
Performance-based pay
79
New cards
Seniority-based pay (extrinsic reward type)
guaranteed wages and salary increases based on the amount of time the employee has spent with the organization
80
New cards
Job content-based pay (extrinsic reward type)
salary paid based on the evaluation of a job’s worth
81
New cards
Skill-based pay (extrinsic reward type)
system of pay that rewards employees for the acquisition and development of new skills that lead to enhanced work performance
82
New cards
Performance-based pay (extrinsic reward type)
a financial incentive awarded to employees for meeting certain goals or objectives
83
New cards
Individual-level Performance-basedpay
Piece rate: Workers are paid a fixed sum for each unit of production completed

Merit pay: links pay increases directly to performance

Bonus: a pay plan that rewards employees for good performance in addition to their base salary
84
New cards
Team and organization level Performance-based pay
Gainsharing: a system whereby managers agree to
share the benefits of cost savings with staff in return
for their contribution to the company’s performance

Profit sharing: a pay system in which the
organization shares its profits with employees

Employee stock ownership plans (ESOPs): allow
employees to purchase company stock, often at
below-market price, as one of their benefits
85
New cards
Crystalized intelligence
ability to absorb educational and experiential knowledge
- grows over time and levels off at middle adulthood
86
New cards
Fluid intelligence
ability to reason, focus and remember
- grows over time, peaks at middle adulthood, then decreases
87
New cards
Job that benefits from crystallized intelligence
pharmacist
88
New cards
Job that benefits from fluid intelligence
air traffic controller
89
New cards
middle aged people
struggle with fluid intelligence but perform better in roles that require crystallized intelligence
90
New cards
Job design
a method of setting duties and responsibilities of a job with the intention of improving productivity and performance
- can be traced back to theory of scientific management
91
New cards
Scientific management
By Frederick Taylor. Analyzes workflow through systematic observation or reasoning
92
New cards
Job design approaches
Job enlargement
Job rotation
Job enrichment
93
New cards
Job enlargement (job design approach)
an increase in the range of tasks and duties associated with a job
94
New cards
Job rotation (job design approach)
a process of periodically moving staff employees from one job to another
95
New cards
Job enrichment (job design approach)
an increase in the scope of a job to make it more complex, interesting, stimulating, and satisfying for employees
96
New cards
Job characteristics model
knowt flashcard image
97
New cards
Psychological empowerment
the extent to which employees feel a sense of personal fulfillment when carrying out tasks, together with a belief that their work contributes to some larger purpose

Involves:
Competence
Self-determination
Impact
Meaningfulness
98
New cards
Competence (psychological empowerment belief)
the ability to perform work tasks successfully
99
New cards
Self-determination (psychological empowerment beleif)
the understanding of skills, knowledge, and strengths that enable a person to make choices and initiate work tasks
100
New cards
Impact (psychological empowerment belief)
the degree to which an individual can influence work-related outcomes