Sight and Sound Keyterms

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147 Terms

1
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graphic match

joining shots by graphic similarities

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graphic match purpose

smooth continuity between shots

3
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graphic contrast

joining shots by graphic dissimilarities

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graphic contrast purpose

abrupt contrast between shots

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rhythmic relations between shot A and B

rhythm change through shot duration change

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same length shots establish

steady rhythm

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lengthening shots establish

slower rhythm

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shortening shots establish

faster rhythm

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temporal relations between shot A and B

editing changing: order, time, and frequency

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types of temporal order

chronological (1,2,3), reverse order (3,2,1), non-linear (2,3,1)

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types of temporal duration

continuous time, condensed or elided time, fragmented time

12
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match on action

carrying a single movement across a cut

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match on action purpose

continuous and uninterrupted movement, binds 2 shots together in space and time

14
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ellipsis

an edit that omits/condenses time

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jump cut

cuts that violate the 30 degree rule

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30 degree rule

differenciates shots by changing camera postion by 30 degrees when shooting the same subject

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punch ins/outs

moving closer to or farther from a subject (not a jump cut)

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temporal frequency

repeating an action in its entirety

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temporal frequency purpose

emphasis on an action

20
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value of analog

gets you out of postponing creative decisions and moves you intentionality

21
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changes in frame rate

slow motion, fast motion

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slow motion affect on value

darker image (more frames with less light)

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value

how light or dark on a greyscale

24
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16mm film stock

boxy aspect ration (4:3)

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super 16mm film stock

less boxy aspect ration (5:3), no perferation on one side

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35mm film stock

much larger aspect ratio than 16mm

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the bigger the film stock…

more resoluion, shallower DOF, wider FOV

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DOF

depth of field

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FOV

field of view

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vistavision

film horizontally instead of vertically, allows wider frame

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fullframe

bigger than 35mm

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parfocal

maintains focus when the magnification or focal length is changed (zoom)

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Zolly

zooming in while dollying backward or vise versa

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normal lens 

human eye, normal (18-30mm) 

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telephoto/ long lens

narrow FOV, shallow DOF (35-100mm), compressed distance 

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short/wide angle lens

wider FOV, deep DOF (9-15mm), expanded distance

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clarity

communication of essential; removal of non-essential 

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function

a practical use or purpose in design

39
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composition

the arrangement and organization of visual elements into a two-dimentional frame (3D→2D)

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deep space 

illusion of 3-D space within image using depth cues

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depth cues

  • vanishing points (converging lines)

  • size change (foreshortening)

  • visual planes (FG, MG, BG)

  • overlap

  • object or camera movement along all axes

  • deep focus

  • high/low position

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flat space (shallow) 

emphasized 2-D quality of the image (removed depth cues)

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limited space

combination of deep space and flat space cues 

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ambiguous space

using unreliable, misleading, or disorienting spatial cues

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ambiguous space cues

  • objects of unknown size or shape

  • lack of object movement

  • mirrors and reflections

  • disorienting camera angles

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focal length

distance in mm from the optical center of the lens and the film plane

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prime lens

fixed focal lens (no zoom)

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zoom lens

variable focal length

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balance

even distribution of visual elements in a frame/composition

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imbalance

uneven distribution of visual elements in a frame

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rule of thirds

aethetic qualities of elements on lines formed by dividing the frame horizontally and vertically into thirds

52
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line orientation

angle of lines in the frame

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horizontal lines

less dynamic, ordered works with frame format

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vertical lines

more dynamic, ordered works with frame format

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diagonal lines

highly dynamic, motion disorder in frame

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Value (tone)

measure of light and dark

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high key lighting 

well lit subject and environment (low contrast) 

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low key lighting

soft or limited lighting on subject or environment (creates strong contrast, little to no fill)

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exposure

desired amount of light for a photographic image

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underexposure

too little light in frame

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overexposure

too much light in frame

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“ideal” exposure

correct amount of light in frame

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Film speed

film’s sensitivity to light

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fast film speed

high sensitivity to light (less light required)

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slow film speed

low sensitivity to light (more light required)

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traits of fast film speed

more grain/noise, less resolution

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traits of slow film speed

less grain/noise, stronger resolution

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shutter speed (exposure time)

amount of time, in fractions of seconds, a frame of film is exposed to light

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variables of shutter speed

frame rate, shutter angle

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frame rate

frames per second

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Shutter speed equation

(1/fps) x (angle of shutter opening/360)

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standard frame rate

24 FPS

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low frame rate = ?

receives more light

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high frame rate = ?

receives less light

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shutter 

a rotary shutter- a disc with an angledopening that rotates to expose each frame of film to light 

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standard shutter angle

180 degrees

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below 180 shutter angle = ?

faster exposure time (less blur)

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above 180 shutter angle = ?

slower exposure time (more blur)

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standard shutter speed 

1/48

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aperture

changing lens opening that controls the amount of light reaching a frame of film

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iris

the blades that open/close, controlling the size of the aperture 

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f/stop

the mathmatical relation between overall size of lens to size of the aperture

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“fast” lens

can open to a large aperture and collect more light

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what lenses named after? 

their fastest f/stop

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openning one stop = (in quantity of light)

doubling the quantity of light 

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closing one stop = (in quantity of light)

halving the quantity of light

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smallest perceptible incriments of f/stops

1/3rd stops

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fast f/stops

more light, shallow focus

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slow f/stops

less light, deep focus

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changing f/stop affects…

depth of field

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depth of field

range of acceprtable sharpness in front of and behind a subject

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sensor sizes

film frame size

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larger sensor sizes

decreases DOF

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smaller sensor sizes

increases DOF

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what value do you light meter at? 

middle gray 

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slow motion (high frame rate/overcranking)

frame rate is faster than projection / playback

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risk of slow motion

underexposure

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fast motion (low frame rate/undercranking)

frame rate is slower than projection/playback

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risks of fast motion 

over exposure 

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ramping

frame rate changes during a single shot (must compensate for light)