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Distance from point to line
\frac{\left\vert PScrossv\right\vert}{\left\vert v\right\vert}
Plane eqtn with 3 points
Point 1: Center
Point 1 —> Point 2: Find vector form
Point 2 —> Point 3: Find vector form
Find cross product of both vectors to find n —> component perpendicular
Plane eqtn with point and line in it
Point: Center
Line: r0 + vt form —> v given by constant multiplying t for each x, y, z. The line is parallel to the plane —> we can use this eqtn to find another line parallel w/the point (set line to 0, then use point). Take cross product to find n perpendicular to plane.
Plane eqtn with two lines in it
Find vectors for both lines —> cross product to get vector perpendicular to entire plane. This is n. Use point in one line as center
Distance b/w plane and a point
\frac{\left\vert SP\cdot n\right\vert}{\left\vert n\right\vert} SP is the vector from any point on the plane to the point off the plan, n is perpendicular normal vector.
Parallel planes
Same normal vectors —> can check w formatting
Intersections for planes
If we know they aren’t parallel — add planes
Ideal projectile motion
r = ( x0 + v0 cos a)ti + (y0 + (vo sina)t - (gt²)/2)j
u cross (v cross w) =
(u dot w) v - (u dot v) w
area of triangle
\frac{\left|ucrossv\right|}{2}
Torque
r cross F
box product (volume of parallelpoid)
|(u cross v) dot w|
Work
Force dot distance
max height
(v0 sin a)²/2g
Flight time
t= (2v0 sin a)/g
Range
(v0² sin 2a)/g