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What is an Activity Analysis?
* Main purpose of an activity analysis is to gather physiological data and info, either through viewing or recording.
* Provides info on physiological requirements of the game.
* Can be used to enhance the specificity of a TP to better prepare a person for performance in their sport.
* Enables coaches to make important link b/w training and actual performance.
* Key to successful AA- specificity.
Knowledge/ Info Collected can Include Identifying...
* Energy system contribution, requirements and interplay during diff. parts of the performance.
* Major fitness components that were used/ how they were used.
* Movement patterns that occur.
* Performance intensities.
* Likely factors associated w/ fatigue.
* Skill frequencies- related muscle groups requiring conditioning
* Major muscle groups used.
* Work-to-rest ratio
* Heart rate data.
When is an Activity Analysis Used?
* Team sports and individual sports of an intermittent nature are most suited to an activity analysis.
* Analysis of continuous activities (middle distance running, rowing, swimming) is more limited.
* Where possible, highest level of performance needs to be observed (elite).
* Allows for greater accuracy in data collection - should provide info about how to achieve optimal performance.
Four Key Aspects Related to Activity Analysis
* Physical- physiological requirements of performance and recovery.
* Mental- psychological skills training/ performance under pressure.
* Technical- successful performance under pressure.
* Tactical- coaching for decision making and game sense.
Data Collection
* The process of gathering info.
* First step of an AA.
* Once the data is collected, it can be analysed.
* Observation is the most common way of collecting data- low accuracy.
* Digital recording can be less practical but has higher accuracy.
Simple Direct Observation
* All gathered info is subjective and may include:
- skills frequencies.
- players movement patterns (types of movements being made)
- use of playing area.
- playing intensities and ability to sustain high intensity efforts.
- repeated actions and set team plays, for both the team and opposition.
Simple Direct Observation- Advantages and Disadvantages
ADVANTAGES-
* Immediates changes can be made to the playing set up in response to how the game is progressing.
* Player fatigue is easily viewed and counteracted (benching).
DISADVANTAGES-
* Decisions are subjective.
* No way of showing players how they performed.
* Pace of game too fast to take in everything.
* Difficult to view more than one person at a time.
Digital Recording
* Includes the use of video cameras, tablets, mobile apps, HR monitoring, GPS and aerial sports analysis cameras.
* Statistical data can be recorded live and analysed immediately/ after game.
* Video preferred- replays, slow mo, freeze frames.
Digital Recording- Advantages and Disadvantages
ADVANTAGES-
* Data is readily downloaded to computers- many players summaries to be created.
* Data can be archived and easily accessed / saved data can be replayed at any time.
DISADVANTAGES-
* Can be expensive.
* Technical expertise is needed to operate the equipment.
Analysis of Movement Patterns
* They reveal typical activities completed by a performer during a game/ activity.
* Along w/ the W-R ratio and skill analysis, they provide specific info to develop training programs relevant to the athlete/ team.
* Important- help to determine the distance of efforts.
* Enables the coach/ athlete to determine the fitness components and energy systems used.
Analysis of Movement Patterns- Equipment Required
* Diagram of the playing area (paper/ computer screen).
* Stopwatch.
* Method of recording player movement (manual recording/ electronic (GPS).
* List of skills to be recorded that are relevant to the activity.
Analysis of Skill Frequencies
* Skill frequency tables can be easily completed using direct observation.
* Generally referred to as 'stats'.
* Outline the frequency, and the effectiveness of the skill execution.
Analysis of Muscle Groups
* Skills must be broken down into major associated muscles.
* Specific fitness tests must be chosen to match the way muscles are used during the game.
* Muscles are trained specifically, utilising similar actions as part of a training program.
* AA should reveal the major muscles used during the activity.
* Will influence the fitness tests chosen and specific training activities undertaken.
Analysis of Playing Intensity
* Playing intensity is recorded (L, M, H, VH) in a graph.
* The columns can be colour coded to give an overall picture of changes in intensity.
* HR- measures efforts in PA.
* HR monitors provide important info about the intensity at which an athlete is working.
* Also, info about the role of the energy systems.
Analysis of Work-to-Rest Data
* W:R ratio is used ti access the time spent physically working compared to time spent resting/ recovering.
* Vital to determine an athletes energy system used and intensity of effort.
* Provides info that should underpin decisions about methods of training, work intervals and rest intervals.
* How to record- stopwatch.
* Intensity of work is very important- structure work phase around this.
* Intensity- %HR max.
When Analysing W:R Data Determine...
* Total work time and total rest time.
* Average work time per effort and average rest time.
* Longest work time and longest rest time.
* The work:rest ratio.