Psychology of Learning Theories

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21 Terms

1
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Aristotle

  • Associationism

  • proposed that memories are formed through associations

  • learn through experience 

  • make links/associations between things

  • associations are formed through 3 principles: contiguity, frequency, similarity

    • contiguity —> experiences near each other in time/space are joined together

      • more likely to associate things when they are presented together

    • frequency —> experiences often repeated & connected more strongly

    • similarity —> experiences similar to one another are connected 

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Plato

  • Nativism

    • humans shaped primarily by their biological inheritance (nature)

  • proposed we are born with innate differences in skill & talent, & suggested sorting by quality soon after birth

  • inborn, using logic

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Descartes

  • Dualism

  • mind & body are 2 separate entities each governed by separate laws

  • “I think therefore I am” 

  • believed most knowledge was innate due to inner working of the machine

  • most closely alight with nativist school of thought

  • knowledge comes to you through your thinking abilities 

  • can’t trust your senses 

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Locke

  • Empiricism

  • knowledge is gained through the senses —> evidence-based, observable

    • you know something is because you experienced it

  • proposed that we are born as blank slates (tabula rasa), completely equal & without innate knowledge, and that all out habits and skills are due to experience

  • come into the world an empty vessel waiting to be filled up with stuff —> this happens through experience

  • mostly closely aligned with associationism

  • can’t trust your logic

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Behavioral perspective on learning/memory

  • behavior cause: external environment

  • knowledge is gained empirically

  • psychology should study not only observables responses, not unobservable “mental” processes 

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Charles Darwin

  • Evolution

    • theory that species can change over time, and that all existing species are descendants of common ancestors

    • idea proposed by Erasmus Darwin & others as the study of natural world revealed striking similarities between distinct species of animals

  • Natural selection

    • heritable traits that provide reproductive advantages become more common in a population, leading over time to changes in existing species & even the evolution of a new species

    • mechanism of evolution

  • behaviors can evolve as well as traits/characteristics

  • aligned with nativism

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James

  • Rule of Mind

  • proposed that experiences link ideas in the mind

  • remembering one idea would spread along links, retrieving a complex episode

  • associationism 

  • link together different elements

    • remembering one thing can unlock another memory because they are linked together

  • proposed these links would be physically forms in the brain, providing an early link between psychology & neuroscience

<ul><li><p>Rule of Mind</p></li><li><p>proposed that experiences link ideas in the mind</p></li><li><p>remembering one idea would spread along links, retrieving a complex episode</p></li><li><p>associationism&nbsp;</p></li><li><p>link together different elements</p><ul><li><p>remembering one thing can unlock another memory because they are linked together</p></li></ul></li><li><p>proposed these links would be physically forms in the brain, providing an early link between psychology &amp; neuroscience </p></li></ul><p></p>
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Ebbinghaus 

  • Founder of experimental psychology 

  • interested in how quickly you forget things

  • studied memory in an experimental way —> actually doing research 

    • used himself as a test subject

  • was first to study memory in a distinctly modern & scientific way

    • empirical — actually collected data

    • experimental — manipulated an independent variable to observe outcome on a dependent variable

    • quantitative — expressed observation numerically

  • studied lists of nonsense words (ie. bap, kep, dak)

  • simple, effect design

    • learn the list (new memory formed)

    • delay

    • test for memory

    • relearn same list

  • dependent variable: savings

    • time to learn list second time/time to learn first time

    • higher savings = good memory

    • 0 savings = list completely forgotten

<ul><li><p>Founder of experimental psychology&nbsp;</p></li><li><p>interested in how quickly you forget things </p></li><li><p>studied memory in an experimental way —&gt; actually doing research&nbsp;</p><ul><li><p>used himself as a test subject </p></li></ul></li><li><p>was first to study memory in a distinctly modern &amp; scientific way</p><ul><li><p>empirical — actually collected data</p></li><li><p>experimental — manipulated an independent variable to observe outcome on a dependent variable</p></li><li><p>quantitative — expressed observation numerically</p></li></ul></li><li><p>studied lists of nonsense words (ie. bap, kep, dak)</p></li><li><p>simple, effect design</p><ul><li><p>learn the list (new memory formed)</p></li><li><p>delay</p></li><li><p>test for memory</p></li><li><p>relearn same list</p></li></ul></li><li><p>dependent variable: savings</p><ul><li><p>time to learn list second time/time to learn first time</p></li><li><p>higher savings = good memory</p></li><li><p>0 savings = list completely forgotten</p></li></ul></li></ul><p></p>
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Pavlov

  • Behaviorism

  • environment shapes behavior through associations of events with one another

  • classical conditioning —> learning based on associations between events (anticipation)

  • studied dogs & salivation (especially in relation to food & things associated with food)

    • dogs learned to associate bell with food, leading to salivation only at the sound of the bell

  • used classical conditioning to experimental study laws of association

  • classical conditioning: learn to associate 2 stimuli or 2 events such that one stimulus elicits a response originally only elicited by the other stimulus

    • involuntary, automatic process (unconscious)

    • enables us to learn to anticipate important events

  • learn to anticipate arrival of a very important event

  • classical conditioning = experimentally testing associationism

    • contiguity - association between bell & food stronger when both tend to occur together

    • frequency - repeated pairings of bell & food increase strength of association, with characteristic learning curve

    • similarity - salivation responses will generalize to stimuli similar to bell (ie. tone)

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Watson

  • Behaviorism

  • only subject matter in psychology was observable responses/behavior

  • didn’t want to study internal thought processes

  • radical behaviorist —> no room for thinking about any internal processes

  • claimed goal of psychology was to control & predict behavior

  • Little Albert study

11
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Thorndike

  • behaviorism

  • instrumental conditioning —> learn to associate behavior with consequences that follow such that environment shapes behavior through consequences of action

    • what we call operant conditioning today

  • Law of Effect = behaviors followed by satisfying consequences become more likely to recur; behaviors followed by unsatisfying consequences become less likely to recur

    • hope can be a reward

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Skinner 

  • behaviorism

  • operant conditioning - learning based on consequences of actions

  • developed schedules of reinforcement

  • radical behaviorist

  • behavior modification - increasing or decreasing a certain behavior 

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Hull

  • behaviorism

  • developed mathematical model of learning

    • explains how much learning would occur on any given trial or in any given situation

  • focused on stimulus-response (S-R) learnings

  • included concrete variables & move subjective variables (ie. motivation, desirability)

  • Drive Reduction hypotheses

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Tolman

  • Father of cognitive psych

  • to understand behavior have to take into account purpose & plan of behavior

  • all behavior directed towards a goal (not just reactions to environmental stimuli)

  • research showed stimulus to response misses something important 

  • rats trained on a maze can find novel ways to the goal (food) when encountering an obstacle 

  • since route was novel, could have been no prior association between stimulus (food) & response (novel route)

    • rat wants something (food)

    • rat makes cognitive map (mental layout) of maze

  • cognitive map = type of mental representation serves an individual to acquire, code, store, recall, & decode information about relative locations & attributes of phenomena in everyday or metaphorical spatial environment

  • cognition involved in behavior

  • rats wanted something —> make cognitive map

  • motivated to show what was learned 

<ul><li><p>Father of cognitive psych</p></li><li><p>to understand behavior have to take into account purpose &amp; plan of behavior</p></li><li><p>all behavior directed towards a goal (not just reactions to environmental stimuli)</p></li><li><p>research showed stimulus to response misses something important&nbsp;</p></li><li><p>rats trained on a maze can find novel ways to the goal (food) when encountering an obstacle&nbsp;</p></li><li><p>since route was novel, could have been no prior association between stimulus (food) &amp; response (novel route)</p><ul><li><p>rat wants something (food)</p></li><li><p>rat makes cognitive map (mental layout) of maze</p></li></ul></li><li><p>cognitive map = type of mental representation serves an individual to acquire, code, store, recall, &amp; decode information about relative locations &amp; attributes of phenomena in everyday or metaphorical spatial environment</p></li><li><p>cognition involved in behavior </p></li><li><p>rats wanted something —&gt; make cognitive map</p></li><li><p>motivated to show what was learned&nbsp;</p></li></ul><p></p>
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Latent learning

  • Tolman + Bandura 

  • learning not the same as performance

  • rats when through one maze trial/day

  • one group found food every time (red line)

  • second group never found food (blue line)

  • third group found food day 11 (green line)

  • motivational 

  • shows us learning happening previously 

<ul><li><p>Tolman + Bandura&nbsp;</p></li><li><p>learning not the same as performance</p></li><li><p>rats when through one maze trial/day</p></li><li><p>one group found food every time (red line)</p></li><li><p>second group never found food (blue line)</p></li><li><p>third group found food day 11 (green line)</p></li><li><p>motivational&nbsp;</p></li><li><p>shows us learning happening previously&nbsp;</p></li></ul><p></p>
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Bandura

  • Bobo doll study

  • observational learning/modeling

    • A — attention (pay attention to model’s behavior)

    • R — retention (remember model’s behavior)

    • R — reproduction (do what model did)

    • M — motivation (key to understanding latent learning)

  • observational learning = learning by watching others

  • latent learning displayed behaviorally when you are motivated

17
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Gestalt Psychology 

  • cognitive approach

  • gestalt = whole 

  • whole is more than sum of its parts

  • perceptual aspects — continuity, enclosure 

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Estes

  • cognitive approach

  • behaviorist

  • mathematical model for cognitive processes

  • stimulus-response relationships not so simple

  • stimuli are complex

  • stimulus sampling theory = over many learning trials most elements of a stimulus would be associated with the response

  • need random variation for learning

  • thoughts influence our behavior

  • ie. do we turn off alarm, go back to sleep, hit snooze

<ul><li><p>cognitive approach</p></li><li><p>behaviorist</p></li><li><p>mathematical model for cognitive processes </p></li><li><p>stimulus-response relationships not so simple </p></li><li><p>stimuli are complex</p></li><li><p>stimulus sampling theory = over many learning trials most elements of a stimulus would be associated with the response</p></li><li><p>need random variation for learning</p></li><li><p>thoughts influence our behavior </p></li><li><p>ie. do we turn off alarm, go back to sleep, hit snooze </p></li></ul><p></p>
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Bower

  • cognitive

  • mathematical psychologist

  • insight = gain understanding, figure it out

  • one-step model of learning

    • learning happens in one step & achieve insight

    • once you figure out something out, you got it

  • re-interpreted classic “learning curve” of behaviorists

    • looks gradual because average of many individuals

    • in many cases, individual data show dramatic switches from poor to good performance at a single trial

    • realized group data were masking distinctly mental processes of insight

  • exemplifies need to go beyond stimulus —> response & think about mental processes

  • need cognitive abilities to be able to learn

<ul><li><p>cognitive </p></li><li><p>mathematical psychologist </p></li><li><p>insight = gain understanding, figure it out</p></li><li><p>one-step model of learning</p><ul><li><p>learning happens in one step &amp; achieve insight</p></li><li><p>once you figure out something out, you got it</p></li></ul></li><li><p>re-interpreted classic “learning curve” of behaviorists </p><ul><li><p>looks gradual because average of many individuals</p></li><li><p>in many cases, individual data show dramatic switches from poor to good performance at a single trial</p></li><li><p>realized group data were masking distinctly mental processes of insight</p></li></ul></li><li><p>exemplifies need to go beyond stimulus —&gt; response &amp; think about mental processes</p></li><li><p>need cognitive abilities to be able to learn</p></li></ul><p></p>
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Miller

  • cognitive

  • magical number 7 

  • tested digit span 

    • read list of letters, short delay, try to recall whole list

  • digit span limits represent overload of memory system with capacity of 7 ± 2 items

  • digit span assesses short-term memory (related to IQ)

  • Miller quantified cognitive processes

  • showed there are limits to cognitive abilities

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Rumelhart

  • cognitive

  • believe cognition & cognitive processing was network of connections between simple processing units called nodes

  • networks = connectionist models

  • information is coded as an activation pattern distributed across many different nodes —> distributed representation 

<ul><li><p>cognitive</p></li><li><p>believe cognition &amp; cognitive processing was network of connections between simple processing units called nodes</p></li><li><p>networks = connectionist models</p></li><li><p>information is coded as an activation pattern distributed across many different nodes —&gt; distributed representation&nbsp;</p></li></ul><p></p>