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Vocabulary flashcards covering key concepts, terms, and equipment related to video-based motion analysis in advanced biomechanics.

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30 Terms

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Motion Analysis

The quantitative study of movement using cameras and markers to measure kinematic variables such as position, velocity, and acceleration.

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2D Motion Analysis

Analysis of movement in a single plane using 2D video; cheaper and simpler but prone to perspective and parallax errors.

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High-speed video

Video captured at very high frame rates to resolve rapid movements and critical events.

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Olympus I-Speed

A model of high-speed camera commonly used for motion capture.

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Radar Gun

A device used to measure the speed of moving objects as part of motion analysis.

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Electromyography (EMG)

A technique for recording electrical activity produced by skeletal muscles during contraction.

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Data Filtering

The process of smoothing data to reduce noise before computing derivatives like velocity and acceleration.

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Free Body Diagram

A schematic showing a body or body part with all external forces acting on it for torque/force analysis.

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Joint torque

The rotational effect produced by forces acting about a joint axis.

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3D Motion Analysis

Analysis of movement in three dimensions using multiple cameras to reconstruct 3D coordinates.

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Vicon motion capture

A high-precision 3D motion capture system using retroreflective markers and cameras.

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Quantitative biomechanics applications

Practical uses of measuring and analyzing motion data to improve performance, safety, and rehabilitation.

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Calibration

Process of linking image measurements (pixels) to real-world distances using a known reference.

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Scale Factor

Ratio Real-world length ÷ Pixel length used to convert pixel measurements to metric units.

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Pixel

A picture element; the smallest unit of a digital image used in measurement.

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Frame rate

Number of video frames captured per second, determining time-resolution of the data.

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Shutter speed

Duration the camera’s shutter remains open per frame, affecting motion blur.

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PAL/NTSC

Analog video standards; PAL ≈ 25 fps, NTSC ≈ 30 fps, affecting timing and frame structure.

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Fields

Two interlaced halves of a frame in PAL/NTSC video; time between fields is shorter than a whole frame.

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Interlacing

Method of composing frames from two fields to form a complete image.

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Parallax error

Measurement error caused by apparent shift in object size/location as it moves relative to the camera.

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Perspective error

Distortion arising when 3D movement is projected onto a 2D camera plane.

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2D vs 3D analysis decision

Choosing between 2D or 3D motion analysis based on movement, required accuracy, and resources.

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Direct Linear Transformation (DLT)

Mathematical method to compute 3D coordinates from multiple 2D camera views using calibration.

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Wand calibration

3D calibration method using a wand with known points moved in view of cameras to determine geometry.

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Digitising

Process of identifying landmarks (e.g., joints) in video frames and assigning coordinates in a biomechanical model.

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Isokinetic dynamometry

A device that measures muscle force/torque at a constant angular velocity.

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Velocity

Rate of change of displacement, calculated as Δs/Δt.

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Acceleration

Rate of change of velocity, calculated as Δv/Δt.

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Data smoothing

Pre-derivative data smoothing to reduce noise, using filters or splines before computing velocity/acceleration.