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three ways surfaces produce light
radiating it, reflecting it, or a combination of the two
global lighting model
models all interactions in a scene, light reflected off objects affects other objects
local lighting model
looks at single objects, light from multiple sources reaches the object and this is how colour is determined
light source elements
position, colour, intensity
light source types
ambient, directional, spotlight, point source
surface properties
colour, texture
surface property types
specular, diffuse, translucent
what two factors affect the interaction between light and colour
the angle at which the light hits the surface and the interaction between light colour and surface colour
specular (shiny)
reflects light strongly around an angle symmetric to the angle of incidence
specular (shiny) examples
shiny metals like brass, polished surfaces
diffuse (matte)
reflects light equally in all directions regardless of angle of incidence
diffuse (matte) examples
cotton fabrics, paper, concrete
translucent
lets light through but might affect its colour, intensity and direction
translucent examples
water, glass