3b. depth perception

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Last updated 3:43 PM on 6/8/26
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14 Terms

1
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what is the inverse problem

retinal images are 2D, to the retinal image of 1 straight line could actually have infinite secret 3D lines behind

2
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explain binocular 3D cues

having binocular disparity (two slightly different images on each eye’s retina) helps give an image of depth

3
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explain motion 3D cues

things closer to us move faster, things further away move slower

examples are:

kinetic depth effect

motion parallax

4
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what is the kinetic depth effect

motion 3d clue

when we are stationary but an object is moving

5
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what is motion parallax

motion 3d clue

when we are moving and an object is stationary

6
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explain pictorial 3D cues

texture, relative size, perspective and shading can give clues to depth

7
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explain oculomotor cues for depth

sensations of muscles around your eyes, relies on 2 mechanisms:

  • convergence = eyes turning inwards when something is super close to us

  • accommodation = adjustment of the lens to keep things in sharp focus when they are close/far away

8
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how do we overcome ambiguity in shading/depth

we use prior knowledge and assumptions to interpret images

top-down process

9
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what is the ames room

an optical illusion based on our assumptions - it’s an example of how our assumption can cause errors

we assume the lines in the room are straight, being parallel or right angles but they aren’t

10
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explain multi-cue perception

our brain’s ability to process and combine multiple different cues to create a total image

11
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explain the role of compromise in multi-cue perception

when the brain is given two conflicting cues, it weighs up which one is more reliable and perception will be biased in favour of this

12
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explain dominance in multi-cue perception

when one cue is primary and attention-grabbing - the brain just goes with this over the other cue

13
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explain interaction in multi-cue perception

the process of weighing up different cues, comes before the compromise stage

14
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what brain areas are involved in depth integration

V3B - good at integrating depth cues - signals near and far cues best when both are present