Illumination 2

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More on lighting!

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13 Terms

1
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what 3 things are a light source modelled by

its location in the world, the direction of emission and energy intensity at each wavelength

2
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distributed light source

large surface, radiate from the entire surface

3
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ambient light

provide the same amount of light to every point in the room

4
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point source

a sufficiently distant light source which radiates light equally in all directions

5
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issue with point source

they create very sharp, unnatural shadows

6
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how can we solve point source issue?

distributed sources create softer transitions. or ambient light can also soften the shadows

7
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spotlight

characterised by a narrow range of angles, can be approximated by a point source and a cone that limits the allowed angle of light

8
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distant light sources

when light is very distant, the angle of incidence is parallel anywhere on an illuminated surface

9
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phong reflection vector 1

n - normal at point P

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phong reflection vector 2

v - points at the viewer (COP)

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phong reflection vector 3

l - points at light source

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phong reflection vector 4

r - direction of perfect reflection of l

13
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what two matrices does the phong reflection model use

illumination representing light and reflection representing the material