1/107
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
IEPs are developed by an IEP team:
parents
general education teacher
special education teacher
administrator/agency representative
person who interprets evaluations
student when appropriate
IEPs include:
present levels of performance
annual goals
services/supports
progress monitoring
accommodations/modifications
Goals should be SMART:
Specific
Measurable
Attainable
Relevant
Time-sensitive
Applied Behavior Analysis (what is it, what are its key principles)
Application of behaviorism to improving individuals’ lives
Applied
Behaviorial
Analytic
Technological
Conceptually Systematic
Effective
Generality
ABA: Applied
Focuses on socially significant behaviors that improve people’s lives
ABA: Behavorial
Focuses on observable and measurab;e behavior
ABA: Analytic
Uses data/experimentation to show intervention caused behavior change
ABA: Technological
Procedures are clearly described so others can replicate them
ABA: Conceptually Systematic
Interventions are based on principles of behavior
ABA: Effective
Produces meanginful behavior change
ABA: Generality
Behavior change lasts over time and across settings/situations
Behavior
Organism’s interaction with the environment
Done by a living organism
Interaction between organism and envirnment
Does something or react to environment
Displacement
If dead person can do it, not behavior
Response
Action or Behavior
Response class
Group of responses that produce the same effect on the environment
Function
The result of the responses
Environment
everything except the moving parts of the organism
Stimuli
change in the environment sensed by the organism
Antecedent
What happens before the behavior
Consequence
What happens after the behavior
Respondent behavior
behavior that comes automatically by the environment
Reflex
Automatic response
Habituation
Lessening/eliminating responses: reflexes can go away over time.
Respondent conditioning (what is it, how does it happen)
A type of learning where a neutral stimulus is repeatedly paired with an unconditioned stimulus until the neutral stimulus becomes a conditioned stimulus that automatically elicits a response.
Unconditioned stimulus (paired with a)
Neutral stimulus (can become a)
Conditioned stimulus (which elicits a)
Conditioned response
Outcome is a conditioned reflex
Unconditioned Stimulus
A stimulus that naturally elicits a response without learning.
Neutral stimulus
A stimulus that initially does not produce the response.
Conditioned Stimulus
Automatic, unlearned response to the unconditioned stimulus.
Unconditioned Reponse
Automatic, unlearned response to the unconditioned stimulus.
Conditioned Response
Learned response to the conditioned stimulus.
Respondent Extinction
Occurs when the conditioned stimulus is repeatedly presented without the unconditioned stimulus, causing the conditioned response to weaken and eventually return to no response.
Process:
Conditioned stimulus repeatedly presented without the unconditioned stimulus
Conditioned response weakens
Eventually returns to no response
Operant conditioning
Learning in which the future frequency of behavior is determined by its history of consequences.
Reinforcement increases behavior
Punishment decreases behavior
Operant behavior
behavior’s future frequency is determined by its history of consequences
Reinforcement
If consequence increases future frequency of behavior: reinforcement occurred
Reinforcer
The consequence is the reinforcer
Punishment
If consequence decreases future frequency of behavior: punishment occurred
Punisher
Consequence is a punisher
Positive/Negative Punishment/Reinforcement
If stimulus was presented in consequence: “positive” reinforcement or punishment
If stimulus was removed in consequence: “negative” reinforcement or punishment
Unconditioned reinforcers
Things that naturally feel good and increase behavior without learning. You don’t have to be taught to want them.
Unconditioned punishers
Things that naturally feel bad and decrease behavior without learning.
Conditioned reinforcers
Things that become rewarding because you learned to associate them with other rewards.
Conditioned punishers:
Things that become unpleasant because you learned to associate them with negative outcomes.
The process involves three main steps:
Selecting the target behavior
Labeling the behavior
Operationally defining the behavior
How to select or prioritize a target behavior
When selecting a target behavior:
List possible problem behaviors first
Prioritize behaviors based on social significance
Focus on behaviors that improve the person’s quality of life, not just convenience for others
Disruptive, destructive, distracted
How to label a target behavior
Be objective and neutral
Describe observable behavior
Avoid assumptions about emotions or motives
How to operationally define a target behavior
Observable → behavior can be seen or heard
Measurable → behavior can be counted or timed
Objective → based on observation, not assumptions
Clear → another person could identify it reliably
Complete → includes what counts and what does not count
Goals (what are they)
A goal is the desired long-term result for the student.
Objectives (what are they)
Objectives are smaller steps used to reach the goal.
Short-term
More specific
Often completed within a grading period
The SMART acronym
Specific
Measurable
Attainable/Achievable
Relevant
Time Sensitive
The SMART acronym: Specific
Clear and observable
The SMART acronym: Measurable
Linked to data collection
The SMART acronym: Attainable/achievable
Realistic
The SMART acronym: Relevant
Socially Signficant
The SMART acronym: Time Sensitive
Completed within a set time frame
ABC forms
A: Antecedent
B: Behavior
C: Consequence
ABC Form: Antecedent
What happens before the behavior
ABC Form: Behavior
The specific observable action
ABC Form: Consequence
What happens after the behavior
The measurable components of behavior
Behavior must be measurable through:
Frequency/count
Duration
Percentage
Accuracy
Observation/data collection methods
Goals should include:
Present level of performance
Expected level of performance
Method of measurement
Resources/interventions use
Percentage of opportunities
Measures how often a behavior occurs when there was a chance/opportunity for it to occur
Duration
Length of behavior
Counts if behavior happened at least once during an interval.
Counts only if behavior happened for the entire duration of the interval.
Counts if behavior occurs at the exact moment the interval ends.
Continuous observation methods
Record every occurrence of behavior.
Includes:
Frequency
Rate
Percentage of opportunities
Duration
Latency
Non-continuous observation methods
Estimate behavior using intervals instead of recording every response.
Includes:
Partial-interval recording
Whole-interval recording
Momentary time sampling
Systematic direct observation
Directly observing behavior using structured measurement rules.
Interrater reliability/nterobserver Agreement (IOA)
Percent agreement index
Measures observer agreement by percent
Kappa
Removes agreement that can be happening by chance
Functions of behavior
The purpose or reason a behavior occurs — what the person gets or avoids from the behavior.
Four Common Functions of Behavior
Behavior can communicate:
Need for help
Need for attention
Desire to escape difficult tasks
Boredom/discomfort
Desire for social interaction
Behavior is maintained by consequences that reinforce it
Desired behavior
The behavior the team wants to increase or see more often.
Maintaining consequence
The consequence that keeps the behavior happening because it reinforces it.
Natural consequence
A consequence that naturally occurs from behavior, not something artificially arranged.
The role of prevent/replace/respond in a behavior plan
Prevent: Change antecedents or environment before behavior occurs.
Replace: Teach an alternative behavior that serves the same function.
Respond: How adults react after the behavior.