EDUC181 PART 1

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Last updated 12:35 AM on 6/9/26
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108 Terms

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IEPs are developed by an IEP team:

  • parents

  • general education teacher

  • special education teacher

  • administrator/agency representative

  • person who interprets evaluations

  • student when appropriate

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IEPs include:

  • present levels of performance

  • annual goals

  • services/supports

  • progress monitoring

  • accommodations/modifications

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Goals should be SMART:

  • Specific

  • Measurable

  • Attainable

  • Relevant

  • Time-sensitive

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Applied Behavior Analysis (what is it, what are its key principles)

Application of behaviorism to improving individuals’ lives

  • Applied

  • Behaviorial

  • Analytic

  • Technological

  • Conceptually Systematic

  • Effective

  • Generality

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ABA: Applied

Focuses on socially significant behaviors that improve people’s lives

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ABA: Behavorial

Focuses on observable and measurab;e behavior

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ABA: Analytic

Uses data/experimentation to show intervention caused behavior change

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ABA: Technological

Procedures are clearly described so others can replicate them

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ABA: Conceptually Systematic

Interventions are based on principles of behavior

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ABA: Effective

Produces meanginful behavior change

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ABA: Generality

Behavior change lasts over time and across settings/situations

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Behavior

Organism’s interaction with the environment

  1. Done by a living organism

  2. Interaction between organism and envirnment

    1. Does something or react to environment

  3. Displacement

    1. If dead person can do it, not behavior

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Response

Action or Behavior

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Response class

Group of responses that produce the same effect on the environment

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Function

The result of the responses

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Environment

everything except the moving parts of the organism

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Stimuli

change in the environment sensed by the organism

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Antecedent

What happens before the behavior

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Consequence

What happens after the behavior

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Respondent behavior

behavior that comes automatically by the environment

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Reflex

Automatic response

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Habituation

Lessening/eliminating responses: reflexes can go away over time.

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Respondent conditioning (what is it, how does it happen)

A type of learning where a neutral stimulus is repeatedly paired with an unconditioned stimulus until the neutral stimulus becomes a conditioned stimulus that automatically elicits a response.

  • Unconditioned stimulus (paired with a)

  • Neutral stimulus (can become a)

  • Conditioned stimulus (which elicits a)

  • Conditioned response

  • Outcome is a conditioned reflex

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Unconditioned Stimulus

A stimulus that naturally elicits a response without learning.

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Neutral stimulus

A stimulus that initially does not produce the response.

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Conditioned Stimulus

Automatic, unlearned response to the unconditioned stimulus.

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Unconditioned Reponse

Automatic, unlearned response to the unconditioned stimulus.

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Conditioned Response

Learned response to the conditioned stimulus.

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Respondent Extinction

Occurs when the conditioned stimulus is repeatedly presented without the unconditioned stimulus, causing the conditioned response to weaken and eventually return to no response.

  • Process:

    • Conditioned stimulus repeatedly presented without the unconditioned stimulus

    • Conditioned response weakens

    • Eventually returns to no response

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Operant conditioning

Learning in which the future frequency of behavior is determined by its history of consequences.

  • Reinforcement increases behavior

  • Punishment decreases behavior

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Operant behavior

behavior’s future frequency is determined by its history of consequences

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Reinforcement

If consequence increases future frequency of behavior: reinforcement occurred

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Reinforcer

The consequence is the reinforcer

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Punishment

If consequence decreases future frequency of behavior: punishment occurred

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Punisher

Consequence is a punisher

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Positive/Negative Punishment/Reinforcement

  • If stimulus was presented in consequence:  “positive” reinforcement or punishment

  • If stimulus was removed in consequence: “negative” reinforcement or punishment

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Unconditioned reinforcers

Things that naturally feel good and increase behavior without learning. You don’t have to be taught to want them.

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Unconditioned punishers

Things that naturally feel bad and decrease behavior without learning.

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Conditioned reinforcers

Things that become rewarding because you learned to associate them with other rewards.

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Conditioned punishers:

Things that become unpleasant because you learned to associate them with negative outcomes.

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Generalized Conditioned Reinforcer
Reinforcer linked with many rewards, useful in many situations (e.g., money).
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Discriminative Stimulus (SD)
A stimulus signaling that reinforcement is available.
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Stimulus Delta (S-delta)
A stimulus signaling that reinforcement is not available.
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Three-term contingency (ABC)
Antecedent, behavior, consequence
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Process of selecting, labeling, and defining behavior

The process involves three main steps:

  • Selecting the target behavior

  • Labeling the behavior

  • Operationally defining the behavior

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How to select or prioritize a target behavior

  • When selecting a target behavior:

    • List possible problem behaviors first

    • Prioritize behaviors based on social significance

    • Focus on behaviors that improve the person’s quality of life, not just convenience for others

      • Disruptive, destructive, distracted

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How to label a target behavior

  1. Be objective and neutral

  2. Describe observable behavior

  3. Avoid assumptions about emotions or motives

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How to operationally define a target behavior

  1. Observable → behavior can be seen or heard

  2. Measurable → behavior can be counted or timed

  3. Objective → based on observation, not assumptions

  4. Clear → another person could identify it reliably

  5. Complete → includes what counts and what does not count

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Goals (what are they)

A goal is the desired long-term result for the student.

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Objectives (what are they)

  • Objectives are smaller steps used to reach the goal.

  • Short-term

  • More specific

  • Often completed within a grading period

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The SMART acronym

  • Specific

  • Measurable

  • Attainable/Achievable

  • Relevant

  • Time Sensitive

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The SMART acronym: Specific

Clear and observable

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The SMART acronym: Measurable

Linked to data collection

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The SMART acronym: Attainable/achievable

Realistic

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The SMART acronym: Relevant

Socially Signficant

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The SMART acronym: Time Sensitive

Completed within a set time frame

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ABC forms

A: Antecedent

B: Behavior

C: Consequence

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ABC Form: Antecedent

What happens before the behavior

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ABC Form: Behavior

The specific observable action

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ABC Form: Consequence

What happens after the behavior

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The measurable components of behavior

  1. Behavior must be measurable through:

    • Frequency/count

    • Duration

    • Percentage

    • Accuracy

    • Observation/data collection methods

  2. Goals should include:

    • Present level of performance

    • Expected level of performance

    • Method of measurement

    • Resources/interventions use

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Frequency
The number of times a behavior occurs during an observation period.
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Rate
The number of behavior events per unit of time.
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Percentage of opportunities

Measures how often a behavior occurs when there was a chance/opportunity for it to occur

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Duration

Length of behavior

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Latency
How long it takes for a behavior to start after a prompt.
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Partial-interval Recording

Counts if behavior happened at least once during an interval.

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Whole-interval Recording

Counts only if behavior happened for the entire duration of the interval.

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Momentary Time Sampling

Counts if behavior occurs at the exact moment the interval ends.

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Continuous observation methods

Record every occurrence of behavior.

Includes:

  • Frequency

  • Rate

  • Percentage of opportunities

  • Duration

  • Latency

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Non-continuous observation methods

Estimate behavior using intervals instead of recording every response.

Includes:

  • Partial-interval recording

  • Whole-interval recording

  • Momentary time sampling

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Systematic direct observation

Directly observing behavior using structured measurement rules.

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Interrater reliability/nterobserver Agreement (IOA)

Measurement of how much two observers agree when recording the same behavior.
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Percent agreement index

Measures observer agreement by percent

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Kappa

Removes agreement that can be happening by chance

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Functions of behavior

The purpose or reason a behavior occurs — what the person gets or avoids from the behavior.

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Four Common Functions of Behavior

Attention, Escape/Avoidance, Access to Tangibles, and Automatic/Sensory.
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Behavior can communicate:

  • Need for help

  • Need for attention

  • Desire to escape difficult tasks

  • Boredom/discomfort

  • Desire for social interaction

Behavior is maintained by consequences that reinforce it

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Desired behavior

The behavior the team wants to increase or see more often.

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Alternative Behavior
A safer, respectful behavior that replaces problem behavior and serves the same function.
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Maintaining consequence

The consequence that keeps the behavior happening because it reinforces it.

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Natural consequence

A consequence that naturally occurs from behavior, not something artificially arranged.

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The role of prevent/replace/respond in a behavior plan

  1. Prevent: Change antecedents or environment before behavior occurs.

  2. Replace: Teach an alternative behavior that serves the same function.

  3. Respond:  How adults react after the behavior.

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Premack Principle
Using a preferred activity to reinforce a less preferred activity (First/Then).
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Fixed Ratio (FR) Schedule
Reinforcement after a set number of responses (e.g., every 5 assignments).