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Wave
Repeated vibration that transfers energy without transferring matter
Amplitude
Maximum displacement from the rest/undisturbed position to peak or trough
Wavelength (λ)
Distance between identical points on adjacent waves (e.g., peak to peak)
Frequency (f)
Number of waves passing a point per second (Hz)
Time period (T)
Time taken for one complete wave (s)
Relationship between frequency and period
T = 1 ÷ f
Wave speed (v)
Speed at which energy is transferred through a medium (m/s)
Wave speed equation
v = f × λ
Rearranging wave speed for wavelength
λ = v ÷ f
Rearranging wave speed for frequency
f = v ÷ λ
Units for v, f, λ
m/s, Hz, m
Transverse wave
Vibrations are perpendicular to direction of wave travel (e.g., light, water waves)
Longitudinal wave
Vibrations are parallel to direction of wave travel (e.g., sound)
Compression
Region in longitudinal wave where particles are close together
Rarefaction
Region in longitudinal wave where particles are far apart
Evidence waves transfer energy not matter
Objects on water move up/down but do not travel with the wave
Speed of sound equation
speed = distance ÷ time
Medium effect on sound speed
Fastest in solids; slowest in gases
Effect of temperature on sound
Warmer air = faster sound speed (particles move faster)
Refraction (sound)
Change in speed and direction when sound enters a new medium
Effect of refraction on sound (denser medium)
Speed ↑ wavelength ↑ frequency same
Reflection
Wave bounces off a surface; angle of incidence = angle of reflection
Absorption
Wave energy transferred into material and becomes heat
Transmission
Wave passes through a material
Angle of incidence (i)
Angle between incoming ray and the normal
Angle of reflection (r)
Angle between reflected ray and the normal
Law of reflection
i = r
Refraction (light)
Change in direction when light enters a medium of different density due to speed change
Normal
Perpendicular reference line at boundary where ray meets surface
Convex (converging) lens
Parallel rays converge at principal focus; can form real or virtual images
Concave (diverging) lens
Parallel rays diverge; image always virtual, upright, smaller
Focal length
Distance from centre of lens to principal focus
Real image
Image formed where light rays meet; can be projected
Virtual image
Image formed where rays appear to meet; cannot be projected
White light
Mixture of all visible colours
Dispersion
White light splitting into colours when refracted (e.g., glass prism)
Object appears red
Red light is reflected; other colours absorbed
Colour filter
Only transmits its own colour; absorbs others
Specular reflection
Reflection from smooth surface in one direction (mirror)
Diffuse reflection
Reflection from rough surface scattering light many directions
EM waves
Transverse waves transferring energy from source to absorbed
Property of all EM waves
Travel at same speed in vacuum (3 × 10⁸ m/s)
Relationship wavelength vs frequency
Short wavelength = high frequency = high energy
Order of EM spectrum
Radio → Microwave → Infrared → Visible → UV → X-ray → Gamma
Visible spectrum colours
Red, Orange, Yellow, Green, Blue, Indigo, Violet
Microwave risk
Can cause internal heating of body tissue
UV risk
Can damage cells → skin cancer
X-rays / Gamma risk
Highly ionising → can damage DNA → cancer
Ultrasound use
Used for medical imaging (fetus), organ scans, industry crack detection
Ultrasound behaviour
Partially reflects at boundaries between different materials
Radio wave production
Produced by oscillating electric current in an antenna
Calculate v: f = 530 Hz and λ = 0.62 m
v = f × λ = 530 × 0.62 = 328.6 m/s
A sound pulse travels to a wall and back in 0.9 s. Speed of sound = 340 m/s. Distance to wall?
Distance = (speed × time) ÷ 2 = (340 × 0.9) ÷ 2 = 153 m
Water wave travels 1.6 m in 0.4 s. Calculate speed.
v = d ÷ t = 1.6 ÷ 0.4 = 4 m/s
15 waves pass a point in 3 seconds. Find f and T.
f = 15 ÷ 3 = 5 Hz, T = 1 ÷ 5 = 0.2 s
Explain why frequency does not change during refraction
Wave source controls frequency; only speed & wavelength change
Why can’t sound travel in a vacuum?
Requires particles to vibrate; no particles in vacuum